2 - War
When all forms of negotiations fail, and you have exhausted all means of coming to a resolution, or concessions, you may declare war with reason. You may not wage a reasonless war based on a fallacious or petty reason.
War Requirements
War Reasons
The reasons for going to war are many, but you must have at least two (2) valid reasons that can be proven IC, not suspicion. War can have a negative effect if it is not healthy, or if it is a false war based on lies (this does not mean you can't pull a wag the dog, it means you can't lie to the Administration).
War Permissions
The Permission to go to war must have the following:
[2] Head Admins/Managers
If the reason is invalid, one Head Admin or Manager can void the war declaration. Meaning: The war can be changed by the Head Administration if the Administration was lied to, and can re-wind time in effect, or give the opposing side an advantage. Don't think that is fair? Well lying to the Administration to start a war wasn't fair either.
Declaration of War
You must post your declaration of war in The Streets forum.
War Rules
Hit Permissions
All permission requirements are lifted between the two parties involved in the war.
Going to War
By going to war you are now responsible for your own survival, all permissions are gone, and if you do not act you are a sitting duck. I recommend you plan a strategy to win, survive, or escape to rebuild. If it is not too late you might consider negotiations for one more last ditch chance. If all else fails or you are the one waging the war, make sure you have enough active people, NPCs and expect to loose people, a lot of people. You must do all you can to keep your men from being sniped off, and organizing attacks that are perfect, and planned to the finest detail, doing so will ensure your victory over the enemy.
Waging War
Before you go to war Before you leave the door There is a lesson you must learn First you pillage, then you burn.
You want to gain control, and gain ground in a war, rather than absolute decimation, unless you plan on cleaning it up yourself or are planning on pissing off a lot more people. By gaining the assets of the enemy you increase your own influence and wealth, while demolishing theirs, also with this some of the enemy may defect to save their hard coded businesses, which is also a great way to wage a war of attrition. Should it become necessary, or you lack the manpower to carry out takeovers, then slash and burn tactics will work. I recommend you do a blitzkrieg of attacks everywhere with as many characters as you can, making their defending job much harder. Upon victory survivors should, as a courtesy, be allowed to scurry away and hide, or kill themselves, or defect and be absorbed into some other organization.
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