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M.S.R.P. II • View topic - Site Rules and Guidelines.

M.S.R.P. II

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PostPosted: Sun Feb 05, 2006 5:54 am 
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Game Rules And Guidelines

Table of Contents.

1 - Violence

Summary

The Process
Before You begin
Getting Permission
Staff Needed
Filing a PM for Permission
Performing the Action
Defending
Counter Defences
Multiple Defences
The Outcome

Types
Killing a Player
Beating a Player
Kidnapping a Player
Business Attacks
Destroying a Business
Damaging a Business

2 - War

War Requirements
War Reasons
War Permissions

Declaration Of War

Hit Permissions

Going to War

3 - Families & Organisations

Starting a Family/Organization

Merging a Family/Organization

Dissolving a Family/Organization

4 - Hitmen

The Rules of being a Hitman

Classes of Hitmen
Class Assignments and Promotions
Application
Application Form

5 - Hiding

What you can do while Hiding

'RL Hiding'

Being Found

6 - Secret RPs
A Secret RP
Permissions
Enacting A Secret RP
Discovering A Secret RP
Interception RPs

7 - Ownership

Inventory Rules and Guidelines
Signature Listing
Biography Listing

Payment Rules and Guidelines

8 - Real Estate

Difference Between Building And Buying
Building
Buying

Industrial/Residential/Commercial
Industral
Residential
Commercial

Getting Approved

Profits

Special - Weapons Stores
Introduction
Setting Up Shop
Trading & New Weapons

9 - Non-Player Characters

Buying
Buying Listed NPCs
Buying Unlisted NPCs
NPC Order Form

RPing

10 - Law Enforcement & Justice

Spot Arrests

Investigations

Undercover
Getting Permission
Wearing a wire, tapping phones & placing bugs
Bringing Charges

Witness Protection Program


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2 - War

When all forms of negotiations fail, and you have exhausted all means of coming to a resolution, or concessions, you may declare war with reason. You may not wage a reasonless war based on a fallacious or petty reason.

War Requirements

War Reasons

The reasons for going to war are many, but you must have at least two (2) valid reasons that can be proven IC, not suspicion. War can have a negative effect if it is not healthy, or if it is a false war based on lies (this does not mean you can't pull a wag the dog, it means you can't lie to the Administration).

War Permissions

The Permission to go to war must have the following:

[2] Head Admins/Managers

If the reason is invalid, one Head Admin or Manager can void the war declaration. Meaning: The war can be changed by the Head Administration if the Administration was lied to, and can re-wind time in effect, or give the opposing side an advantage. Don't think that is fair? Well lying to the Administration to start a war wasn't fair either.

Declaration of War

You must post your declaration of war in The Streets forum.

War Rules

Hit Permissions

All permission requirements are lifted between the two parties involved in the war.

Going to War

By going to war you are now responsible for your own survival, all permissions are gone, and if you do not act you are a sitting duck. I recommend you plan a strategy to win, survive, or escape to rebuild. If it is not too late you might consider negotiations for one more last ditch chance. If all else fails or you are the one waging the war, make sure you have enough active people, NPCs and expect to loose people, a lot of people. You must do all you can to keep your men from being sniped off, and organizing attacks that are perfect, and planned to the finest detail, doing so will ensure your victory over the enemy.

Waging War

Before you go to war
Before you leave the door
There is a lesson you must learn
First you pillage, then you burn.

You want to gain control, and gain ground in a war, rather than absolute decimation, unless you plan on cleaning it up yourself or are planning on pissing off a lot more people. By gaining the assets of the enemy you increase your own influence and wealth, while demolishing theirs, also with this some of the enemy may defect to save their hard coded businesses, which is also a great way to wage a war of attrition. Should it become necessary, or you lack the manpower to carry out takeovers, then slash and burn tactics will work. I recommend you do a blitzkrieg of attacks everywhere with as many characters as you can, making their defending job much harder. Upon victory survivors should, as a courtesy, be allowed to scurry away and hide, or kill themselves, or defect and be absorbed into some other organization.


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5 - Hiding

Hiding is an option that equals out the chances between the killer and the victim, it must also include you making sure you were not followed, it must be posted in a new topic with a proper title, it must be realistic, with sense, but it does not have to be necessarily lengthy. The main point of Hiding is that the location is going to be undisclosed. After making/posting your hiding topic, you must make a link in the Heist/Robbery/Kill/Drug Reports section and await approval before your hiding is in effect.

What you can do while Hiding

If you wish, you may continually update your hiding whereabouts whilst in hiding via Secret RPs to the staff e.g. changing houses, moving location etc Also, although you're in hiding either in a far off country or a different city, you can still risk contact with your friends back home through Secret RPs. You can arrange secret meetings, phone calls etc if you're willing to risk being found [and the liklihood of being found is hugely increased if you expose yourself in this manner]. However, if you post publically IC and not in a Secret RP then you are considered once more out of hiding and must once more attempt to get back into hiding if you desire.

'RL Hiding'

If RL circumstances get the better of you - holidays, illness, school etc - then, in your hiding post, you can apply for 'RL Hiding'. Utilising this, you will not be allowed to post any items on the forums [apart from sanctioned updates on status etc]. If you do, the hit-immunity offered by RL Hiding will be lifted. This is intended for people who could not possibly have access to the RPG for an extended amount of time and abuse of it is not tolerated.

When applying for RL Hiding, state why and for how long you'll be away in your hiding post.

Being Found

If you post a hiding post and someone has a contract out on you, where their post is more realistic, more detailed, and just plain better than your post, you might be found. So, make sure your in hiding post covers all grounds, such as what was listed previously. This is the only warning you get on hiding, and if you fail to read the rules or acknowledge them to the fullest, please do not cry to the staff that you were in hiding and could not be killed, you will just be referred to this section.


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6 - Secret RPs

A Secret RP

A Secret RP is exactly that: an RP played out in secret to give you an unseen advantage over your opponents. Secret RPs can take many forms from placing a few NPCs across the street from your restaurant to watch over the place to bugging an apartment or planting a bomb. Use your imagination.

Permissions

Secret RPs can be approved by Head Administrators and Managers ONLY [you only need one to approve it]. If we approve it, then it happened in game. Until then, it did not.

Enacting the RP

Each Secret RP will have a 'trigger moment' in which it is revealed. For example, in the 'guys across the street' RP, you may choose to activate the RP when someone attempts to attack that business. In the course of the defence, you would quote the Secret RP and the approval and would then use your guys in the defence of your business e.g. popping out and shooting the attacker in the back.

Discovering Secret RPs

Usually, Secret RPs are discovered by other Secret RPs. Using the example:

-Attacker Secret RPs investigating the area and it is approved.
-Whoever approved the RP sends information that the attacker would have discovered to the attacker.
-Attacker modifies attack accordingly.

Secret RPs can also be discovered unintentionally, for example, if the attacker had posted his men sweeping the area in his main post. If this is the case, the judging admin will compare the Secret RP with the skill and method of the attacker's post to see who gained the upper hand. Of course, the defender may use the attacker's thorough approach against him. For example:

-Defender posts that the attacker found and killed his guys stationed across the road.
-Attacker used loud weapons and therefore alerts the defender. Defender escapes.

'Interception RPs'

By taking the time to write a detailed, well written Secret RP you can gain the ability to intercept a target at a set place. For example, your target's last post is inside his somewhat heavily fortified villa. By writing a sufficiently detailed secret RP of you staking out the front of his villa with say, a large sniper rifle, you can be allowed to intercept him as he moves from his villa to another location even though he may have already posted IC in a different location. Because of the nature of Interception RPs, they have to be slightly more detailed than what you'd normally find.


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10 - Law Enforcement & Justice

'NPCs & Equipment'

Given that the FBI have a huge amount of resources behind them, they are free to access those resources as permitted by realism. The FBI Director will facilitate the use of weapons, vehicles and other equipment through the Armoury, Garage etc

NPCs can be accessed without purchase or similar aquisition so long as they too are done so within realistic grounds. For example, an FBI agent would not be walking around with a fully armed tactical team at all times - but he may have an NPC partner with a glock. Likewise, in high risk warrants, it's perfectly reasonable to use an NPC tactical team to enter into a premesis.

'Spot Arrests'

Any member of the FBI has the ability to post an arrest up to six (6) hours from when a crime was originally posted. An FBI member may 'flag' the arrest - if this is done, no other FBI member may post an arrest. Note: It is an arrest - FBI Agents may not kill their PC suspect but may kill NPCs.

Because the FBI Agents can't be everywhere at once, most spot arrests will be performed using local police. The FBI Agent performing the arrest is free to RP local Law Enforcement in any way they see fit - so long as it's kept within realism.

After the arrest is posted, the one being arrested has two (2) hours to resist arrest by posting a defence. If the defence involves the death of the FBI Agent who originally posted the arrest, then that agent has twenty four (24) hours to defend and may retaliate with lethal force.

If the arrest is approved by a staff member, the arresting officer will post a jail cell for the criminal [specific information on that given to FBI Agents]. If the resisting-arrest post is approved, then the criminal gets away and the arrest has failed.

Investigations

Investigations are the FBI's primary means of eventual arrest. If an FBI believe that a post warrants investigation, they can have it unlocked in order to proceed. Investigations can take any amount of time and consist of gathering evidence that will result in enough to convict. As a result of an investigation, search and arrest warrants can be issued and the evidence gathered can be used when determining guilt & sentence of a criminal.

Going Undercover

Getting Permission

Going undercover isn't something the FBI do for shits 'n' giggles. They must have reasonable evidence that the family you're considering infiltrating is partaking in illegal activities. When you've gathered sufficient evidence, you need to submit it to [2] Head Administrators or Managers including the current DoJ member of staff for approval. When you have received written approval from them, you may go undercover. Note: A senior member of the FBI will probably handle approval. Also Note: If the DoJ member of staff is compromised, another member of staff will 'mentor' the operation.

Taping conversations, tapping phonelines & placing bugs

If approved by the FBI Director, you may wear a wire in order to tape conversations as part of your day-to-day undercover work. Notification that you're wearing a wire, physical details of the wire and how you use the wire [where you put the tapes, where you go with the wire etc] must be sent to the DoJ member of staff. Tapping phones and placing bugs are one step up, and therefore again require the approval of [2] Head Administrators or Managers including the DoJ staff member. You must seek approval for each individual phone line or premises you tap else it is void and you must also send a Secret RP to the Justice Admin.

Bringing Charges

Using evidence you've gathered whilst undercover is the same as in an investigation. You must ensure that it is all correctly gathered, document it accordingly and then present it.

Witness Protection Program

In order to encourage PCs in criminal family to step forward and help the FBI with their enquiries, we've introduce a staff-sponsored Witness Protection Program. Player Characters who choose to testify against their family will be rewarded financially for their services depending on the importance of their testimony. Then, in the spirit of the program, they will assume a new identity [possibly aided by plastic surgery & a new game character account with their reward money] and will then lead a normal life far away from any danger they may face back home.



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PostPosted: Sun Feb 05, 2006 6:03 am 
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All these Re-Written, compiled, and composed by Schmeisser.


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